This creature appears as a 3-foot tall flowering bush with a thick trunk and small whip-like branches. Each branch is topped with a blood-red flower and deep, rich green leaves.
Blood Bush CR 4
XP 1,200
N Small plant
Init +0; Senses blindsight 30 ft., low-light vision; Perception +1
AC 18, touch 11, flat-footed 18 (+7 natural, +1 size)
hp 57 (6d8+30)
Fort +10; Ref +2; Will +3
Immune electricity; Resist cold 10, fire 10
Weaknesses vulnerable to sonic
Speed 0 ft.
Melee tendril +7 (1d4+2)
Ranged flower dart +5 (1d2+2)
Special Attacks flower dart, implant
Str 15, Dex 10, Con 20, Int â, Wis 12, Cha 9
Base Atk +4; CMB +5; CMD 15
As a standard action, a blood bush can launch a barrage of six flower darts (make an attack roll for each dart). This attack has a range of 40 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 30 such darts in one day.
A creature hit by one of the blood bushâs flower darts is implanted with one of its seeds. A seed quickly germinates as follows:
Environment temperate forests
Organization solitary, cluster (2â4)
Treasure none
The blood bush is a fell plant creature cursed by a wizard in times past. It is named for its blood-red flowers and its thorny blood-red seeds. A blood bush is sometimes referred to as a âgrave marker plantâ because a creature that encounters it, and fails to see the danger this sinister plant presents, rarely lives to tell about it.
A blood bush can only be grown from a seed that has germinated inside the warm body of a Small or larger animal. Roots from the germinating seed kill the host and use the nutrients provided to grow rapidly into a deadly plant. A number of nobles use this horrid plant as a deterrent against thieves and robbers, sometimes creating entire hedges of these plants.
A blood bush appears as a flowering bush about 3 feet tall. Its thick trunk quickly splits off into many smaller, whip-like branches, each topped with a blood-red flower surrounded by deep green leaves. Blood bush seeds can be sold for about 20 gp each on the open market; collecting them and living to earn the money they bring is not the easiest of tasks.
When a blood bush detects a warm-blooded creature within 20 feet, it fires a volley of flower darts at the creature, attempting to implant it with its seeds. A creature that dies from the blood bushâs seed implantation rapidly decomposes, and a new blood bush springs up in the area within four days. Living creatures within 5 feet of a blood bush are slashed and cut with its four whip-like tendrils.
Blood Bush from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Lance Hawvermale.